CES 2010: Heavy Rain

By Eric Layman

Who knows what dozens of other outcomes might have emerged from the situation? It’s part of the appeal of Heavy Rain’s system of consequence. Quantic Dream’s David Cage is on record saying Heavy Rain is going to be a game you’ll want to play over and over again. While this sort of enthusiasm is typical for excited developers, in Heavy Rain’s case the claim actually has some merit. Any given scene (of which I’ve been told there are around 40) could play out in a variety of ways, each of which could have a lasting impression on your characters. You could receive a scar that will last you for the rest of the game, or, in a worst case scenario situation, you might even be killed, thus ending the story of one of the game’s four playable characters. This sort of interface is a gamble and definitely atypical from the norm, but it’s all part of Heavy Rain’s charm; you’ve never played anything like this.

Read my full impressions over at Digital Chumps!

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